6 Reviews

Wanted: Weapons of Fate

Do not Wanted?

Wesley is a nasty piece of work. In the comic Wanted, his defining moment is breaking the fourth wall and literally attacking the readers, mocking their pathetic lives. In the game he's a little more rotten, and the violence a lot more consequence-free.

There's lots of violence because Wesley is also an assassin with the unique ability to curve bullets around corners. His father was also a bigshot killer, and member of a secret order, the Fraternity.

Weapons of Fate has an original storyline that's part-prequel, part massive spoiler. Although it makes no concessions if you haven't seen the film, it delivers the same ultra-violent thrills.


It's little more than a Gears of War clone, but it's a convincing effort. The way Wesley moves into cover and then transitions between safe-points is particularly solid.

Having filled up your Adrenaline meter, you can curl bullets around corners and hit enemies that are taking cover. Choosing the right trajectory is easy, and the soporific slow motion which follows your shot is really impressive.

Such a useful ability does make the game far too easy, though. You rarely need to leave cover for more than a split-second at a time. This wouldn't be so bad, but the enemies don't make any effort to flank your position.

It's almost like they're programmed not to.
Everything in the game just feels too safe. It might have benefitted from fewer cover spots, forcing you out more into the line of fire. Instead of becoming more difficult, Wanted grows more forgiving as Lock gains bullet time and explosive rounds.

With that in mind, it's probably for the best that there are only two weapons and two new abilities to use.

In between missions, there's an occasional turret section. For a game that focuses on dynamic movement and using cover, for the main character to suddenly stand behind a mounted gun that's being shot at from all directions, doesn't make sense. These segments are quite frustrating too, with a ridiculous amount of enemies to kill.

More fun are the on-rails action scenes. As you leap and backflip around in slow motion, you have a few brief seconds to target the enemies and shoot their bullets from mid-air. It's very cinematic, and all kept fairly snappy.

Wesley's snipes
In a roundabout way, the ease with which Wesley carves up the bad guys is in keeping with his 'don't give a shit' personality. The downside is there's nothing to like about him. Every line is saturated with juvenile insults. The comic went about being gritty and 'adult' in a similar way, but the game tries a little too hard.


The other characters, voiced by Peter Stormare and Terence Stamp don't get enough screen time, either. Stamp's only role is to deliver exposition, while Stormare sneers and does his typical bad-guy stuff for a couple of scenes. The cinematics look rough and don't live up to the rest of the game.

Wanted: Weapons of Fate is competent, no-nonsense and has some blistering action. Unfortunately, it's also tragically short. It takes two complete runs to snag all the Achievements, but that's all the replay value it offers.

There's no multiplayer, and even on the Hard setting this game is a piece of cake. It's fun while it lasts, but it ends so quickly you're bound to be disappointed.

The verdict

Fun, but horribly, horribly short

  • Fast-paced and dynamic movement
  • Competent cover-fire shooting
  • Bullet-curving gimmick is fun
  • Poor cinematics and dialogue
  • Extremely short
Xbox 360
Warner Bros.
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