Call of Duty: Advanced Warfare will run at 60 frames a second, producer Mike Mejia has assured OXM, but the game's final resolution has yet to be locked down. Sledgehammer is, however, "happy" with how things stand at the time of writing, and hopes to "optimise" things before handing the game over to retailers in November.
"So we're 60 frames a second all the way," Mejia told me. "We are not talking about the - we're still waiting for announcements to come out in terms of where we're at with the resolutions, but I can tell you that the three year development title that we've had, working with everyone involved to make sure that we're getting it right... we're still optimising the game, but even with where we're at right now, we're really happy. We're ahead of where we were last year, and we still have time, we still have a couple of months to go."
On Xbox One, developers are now able to exploit GPU resources hitherto set aside for Kinect thanks to a software development kit update. Among other parties, Bungie has taken advantage of this to raise Destiny's final resolution on the console to 1080p.
"All that stuff is all coming online too, as we talk to all the first-party partners that we have - we have a direct connection to those guys, so all that stuff is coming online now," Mejia commented, when I asked whether Advanced Warfare will also see the benefits. "I've been on the road for a while so it's kind of hard to work out where we're at, but I know we're working with everyone, we're working with Sony, we're working with Microsoft, we're really happy with what we're looking at."
Having played Call of Duty: Advanced Warfare's multiplayer at some length, I can confirm that it looks and feels a lot better than last year's Call of Duty: Ghosts, which arguably suffered for being developed alongside the hardware itself. It's also a lot more unusual, as you'll appreciate the first time you turn yourself into a floating laser turret.
The studio's Michael Condrey promised that Sledgehammer will never mislead players about the game's visuals. "We're not a studio that's just going to go out and show off some flash in the pan, high-end PC demo that we're never going to be able to put on a console," he told us back at reveal.
Watch out for more from Mejia soon.