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We'll never mislead you about Call of Duty's graphics on Xbox One, says Sledgehammer

Developer will never "show off some flash in the pan, high-end PC demo" that isn't actually possible

Sledgehammer Games isn't in the business of screening top-tier PC-based demos that are literally impossible to achieve on a console, the developer's co-founder Michael Condrey has told OXM. As far as Call of Duty: Advanced Warfare is concerned, what you see is what you get.

"We've always had a commitment to delivering at target spec," Condrey told me in an interview you'll read in the latest issue of OXM, which is on sale now in the UK. "We're not a studio that's just going to go out and show off some flash in the pan, high-end PC demo that we're never going to be able to put on a console.

"We worked very closely with Microsoft throughout the whole three years to understand where they were going and stay right in parallel. As [co-founder Glen Schofield] said, nothing's effortless, but Microsoft was a great partner to Call of Duty."

Activision screened eight minutes of Call of Duty: Advanced Warfare running on an Xbox One at Microsoft's E3 press event - check out the footage below. The game's resolution is "ahead" of that of Call of Duty: Ghosts, though Sledgehammer has yet to lock it down: according to Digital Foundry, you can expect a pixelcount bump of at least 50%, though the frame rate isn't quite in line with that of last year's Call of Duty: Ghosts. In accordance with tradition, the new Call of Duty's DLC will arrive on Xbox 360 and Xbox One first.

The improved visuals are possible thanks to an extra year in development, as per Activision's decision to put three separate teams to work on Call of Duty simultaneously . "We really have to thank Activision, not just for the extra year, but for the singular focus," observed Condrey. "Three years to get to next gen. The current gen game - and there's more news to come about that - never got in the way of our ambitions, it never stopped us from being super-creative about taking full advantage of the next-gen hardware.

"It decoupled us from worrying about having to do a split-platform year, like titles had to last year. So that was really refreshing, and gave us some freedom to really go after this one."

Pick up the issue itself for the full interview with Sledgehammer.

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