The Xbox One has changed dramatically since reveal in spring last year, and continues to shapeshift as Microsoft adjusts or adds features via downloadable update. This is good news for players, by and large - many of the tweaks and additions, such as a real-name option for Gamertags, have been made in response to fan feedback. But what of developers, who must presumably account for the platform's evolution in how they code and design their games? As regards Ubisoft Massive and Tom Clancy's The Division, at least, there appears to be nothing to worry about.
"As far as the team goes, as far as I know, nothing has changed," Ubisoft Massive's Ryan Barnard told OXM, when we asked whether such dramatic change-ups as the unlocking of Kinect GPU resources and the dropping of online checks had impacted on the project. (In case you missed the news, Bungie has managed to increased Destiny's resolution on Xbox One using power once set aside for Kinect.)
"We are at the point where we're focusing on making sure that we have the graphical quality we want across all consoles," he continued. "Of course, [we have] our partnership with Xbox and all the exclusive content - I don't know when we're going to be talking about the details on that, but there will be goodies for our Xbox customers that they will very much enjoy for The Division."
DLC for The Division will appear first on Xbox One, with the game itself now due on shelves in 2015 (the release window is supposedly still "a bit optimistic"). The game's main systems - such as Massive's vaunted Snowdrop engine, which is designed "specifically" for online play - are now in place. "They already are and they have been for a long time so that's not been a challenge as far as I know."
In a separate conversation with Gamespot, Massive Entertainment managing director David Polfeldt has revealed that The Division's target frame rate is 30 frames per second.
"I think we're shooting for 30fps because it's a trade-off, right?" he told the site. "Graphical fidelity and immersion are more important to us than the frame rate. If we go for [60fps], we'll have to make a trade-off on fidelity and other things.
"But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle...at some point you have to make up your mind: where do you invest? And for us, it's going to be 30fps."
New to The Division? It begins with the fall of New York to a mysterious virus. Players must scour the ruined city in groups for survivors, resources and places to hole up, putting down an array of enemy factions in the process. The rudiments of each encounter shouldn't be unfamiliar if you've played the Ghost Recon games - think cover spots, gadgets and headshots.
You may wish to read our full report on Ubisoft's E3 conference.