Your eyes are safe. The tyranny of 900p, otherwise known as "The Pauper's Perspective", is slowly being broken, and Visceral is leading the vanguard. In an interview with GamingBolt, creative director on Battlefield: Hardline, Ian Milham, revealed that his team is aiming for total parity between the Xbox One and PS4 versions of his new game.
Apparently, this all comes from a deep-seated philosophy in the company: "If you look at the games that Visceral Games has made before," Milham explains, "we have always strived for total parity between our platforms. Of course, the PC version, it will do whatever your PC can handle, and the PlayStation 3 and Xbox 360 versions will obviously not be as high res as compared to the PlayStation 4 and Xbox One versions. But those two [PS4 and Xbox One] should be locked in together."
A beta for the game is now live on PS4 and PC. We'll be getting our own beta soon enough, so we'll be putting all this talk to the test in the not-too-distant future.
Until then, why not read our Battlefield: Hardline preview and get yourself suitably pumped?