Look, I'll stop writing 'em when you stop reading 'em. Playground Games creative director Ralph Fulton has confirmed that Forza Horizon 2 will display at 1080p and run at 30 frames a second on Xbox One. This presumably isn't true of the Xbox 360 version, which is being developed by Sumo Digital.
"I think what we did on Horizon was demonstrate that, and this is really important, a locked frame rate that's absolutely solid and never drops is the most important thing for our game," Fulton told IGN. "30 [frames-per-second] actually enables us to realise that experience.
"I think I remember that's always a hot-button topic, until a game comes out and people go, 'Oh, this actually really works'," he added. "But 1080p was an absolute must for us; it's the benchmark for next-gen."
The Xbox One version of Horizon 2 is powered by the same engine as Forza Motorsport 5, which runs at 1080p and 60 frames a second. How to explain the gulf in frame rate? "The biggest difference is that, obviously, we're an open-world streaming game," Fulton observed. "We need to be able to drive in any direction at up to 270 miles an hour, if you're gonna soup up a Veyron or something like that.
"So one of the big technical challenges that we had to face was making sure that we could stream in a world that is next-gen beautiful, but fast enough to keep up with the fastest car. That's a huge tech challenge but it's one that our guys just eat up."
Fulton has previously claimed that "next gen beauty isn't about texture resolution", during a discussion of the new Forza's lighting systems. It's nice to have a high resolution regardless, I guess. Read more about the game beneath these trappings here.