Goodness gravy, BioWare has seen fit to release almost 30 new Dragon Age: Inquisition screenshots, dotted around the official site. Some of them appear to be captures from the most recent trailer, others are brand new. There's a great one of Morrigan doing a Morticia Addams impression, while Varric pouts in front of a majestic sunset. Kissy kissy.
That's in addition to a bunch of new character progression details. The basic Inquisition classes are Mage, Warrior and Rogue, but each of these breaks down into three specialisations, including Artificer, Knight Enchanter and Champion. Blurbs for these are below, along with dramatically darkened shots of the build in question - scroll to the bottom for the full screenshot gallery.
"Each comes with a unique set of abilities, weaponry, special moves, and even class-reactive story content," notes the intro to the class page. "Further, as your Inquisitor grows in power, you will be able to select a specialization. These advanced classes introduce entirely new abilities to your combat repertoire."
I like the sound of artificing myself - why get into scraps when you can let landmines do the fighting for you? On the other hand, the Knight Enchanter's "blades of arcane force" aren't without their charms.
Battle-hardened and masters of close combat, warriors are pivotal to any group entering battle. As front-line fighters, they absorb the brunt of opponent attacks, steal enemy focus, and create an opening for deadly ranged assaults from other classes. While some warriors prefer visceral, sweeping damage, many are silverite-clad bulwarks, weathering any blows they don't deflect with their shields.
Champions are defenders and protectors, and when a warrior trains in the champion's tradition, he or she becomes unstoppable. Champions use their armor, weapon and awareness to shrug off incoming attacks while holding critical positions on the battlefield and protecting allies in the process.
Those who can tap into the raw energy of the Fade and block the whispering temptations of demons are truly exceptional. When they turn that mental focus onto the field of war, they can be truly terrifying opponents. Rains of fire, walls of ice, or even the ability to heal allies make up a mage's toolkit. Most employ considerable skills rendering foes not only weakened, but also vulnerable to physical attacks, setting up opportunities for their teammates to exploit.
Among the Circles of Magi, only a few mages have the strength of will necessary to focus their energy inward. Wrapped in protective magics and wielding blades of arcane force, the Knight Enchanters are rare, but inspiring sights as they lead the charge into enemy ranks.
Armed with bows, daggers, and any number of dirty tricks, the rogue's primary focus is damage: tearing foes down one at a time with systematic efficiency. Rogues commonly use a mixture of stealth and mobility to reach positions of advantage, be it a sniper's perch away from enemy blades or behind an unsuspecting mage. Deadly and resourceful, rogues can tip the balance of any strategic assault.
Intricate mechanisms are the core of the artificer's craft: Deadly traps; Distracting contraptions; Marvels of engineering turned to deadly purpose. If an artificer is standing at the far end of a seemingly innocuous stretch of the battlefield, you should find another path. If he or she is smiling? Best just to hope your affairs are in order.
Another thought from me: the Inquisitor has a real penchant for silly hats. I get that the idea is to make him/her a sort of faceless figure of authority, but honestly - those downward prongs on that helmet look like they're about to rupture your collar bone.
Update - People have pointed out that you can work out the names of the other class specialisations from certain image file names. They are: Templar and Reaver for Warrior, Necromancer and Rift Mage for Mage, and Assassin and Tempest for Rogue. Hexcellent.