Kinect voice commands planned for Dragon Age: Inquisition

Should compare to the functionality in Mass Effect 3

Remember last year, when BioWare told us that it wasn't sure Kinect functionality belonged in Dragon Age: Inquisition? That's no longer the case, it seems.

"We're expecting that Xbox 360 and Xbox One editions will ship with a Kinect-enabled voice command feature, just like Mass Effect 3 did," creative director Mike Laidlaw explained as part of a massive Inquisition preview, located within the twitching folds of issue 111.


Stoked? As one of Kinect's embattled advocates, I certainly am. Mass Effect 3 made fairly slick use of the original Kinect - the voice commands are woven intuitively into the game's inventory and squad tactics systems, rather than imposed on top, and you can actually voice bits of dialogue.

If Inquisition builds on the same foundation, it should be a formidable demonstration of the new Kinect sensor's capabilities. BioWare chose not to make use of motion recognition for Mass Effect 3, describing the technology as a bit of a "barrier". Hopefully, that won't be the case when it comes to Kinect 2.0.

The developer also has unspecified, strictly provisional plans for SmartGlass, the auxiliary Xbox app for touchscreens. "It needs to make sense, of course," observed producer Cameron Lee. "But we want Inquisition to be an experience you can take with you everywhere - to work, the commute home, the living room, bed." Nobody expects the Spanish Inquisition to be hiding under your duvet, right?

If I was working at BioWare, I'd get in touch with Rare - the developer has expressed a wish to build technology from Kinect Sports Rivals into other games.

Read more about our latest issue here.