"There are lots of possibilities" for a Thief sequel, says Eidos Montreal

"Nothing's announced yet but we're very keen to see how people respond to the game."

The Thief universe could absolutely support another Thief game, Eidos Montreal's Nick Cantin has told OXM. There's nothing to declare right now, of course, but the developer already has a few ideas about where it might take the franchise next.

"Nothing's announced yet but we're very keen to see how people respond to the game," lead level designer Daniel Windfeld Schmidt commented at a review event last week. It seems likely that critical reactions may have dampened Eidos Montreal's hopes - the game's Metascore stands at an underwhelming 70. I describe it in our own Thief Xbox One review as "decent-enough but sadly cramped and wayward".


Still, critical reaction isn't necessarily proportional to sales - and assuming the latter are in abundance, there's definitely room to grow. "We've built a really big universe around the first game, and there's a lot of layers to it - the world is really deep," observed Cantin. "So there's a lot of possibilities to jump on."

The developers feel that Thief is a pretty unique proposition on Xbox One right now - no other game, they argue, supports the same mixture of stealth and exploration. "Thief is really unique in its mentality," observed Schmidt. "When it came out it was new, it was fresh, it was very different to all the other games of the time, which were very one-directional."

"I think we have the same situation with next gen game consoles now," added Cantin. "There's no game out there that's really like this."

Thief is out today in North America, 27th February in Australia and 28th February in Europe. There's an Xbox 360 version, but I've yet to see it in motion.

Will you buy the game?