Rejoice, people who don't have any patience for wrangling about graphical discrepancies! It appears that Turtle Rock's Evolve will look pretty much the same whether you tackle it on Xbox One, PS4 or PC.
Turtle Rock is still nailing down things like frame rate and resolution, however. The game is pre-alpha, so there's a fair bit of work to be done before release in autumn 2014.
"The nice thing about the new consoles is that they're pretty hot in terms of the polygons they can push and the processing power and that sort of stuff," the developer's Phil Robb told OXM at a preview event. "In fact, they're more powerful than the PC that I have at my desk, which is pretty encouraging, because... well, it looks pretty good at my desk!
"For once we're in a position where PC and consoles are going have parity on how good they look, so that's pretty good," he continued. "I don't know if I can say if there's anything specific about Xbox One versus PS4 that is really going to stand out - they're both good consoles and we expect the game's going to be awesome on both of them."
So will Evolve meet the much-sung "next gen" performance benchmark of 60 frames a second in 1080p? "We're still working on it. 60 frames per second - that's really hard to hit, right? We're going to do our best but... I think we're still very early in the process. Too early to start making those sorts of promises."
One thing that's definitely off the menu is any kind of Kinect integration. "It's just one of those things that - it remains to be seen, but it's not an integral part of the game by any stretch of the imagination," observed Robb.
It's unlikely that the game will support splitscreen, either. "Splitscreen is hard because when you're developing a game that is this rich and pushing so much visual candy as this, and then you've got to try and draw that twice."
For more on Turtle Rock's mutant co-op contender, watch our Evolve Xbox One gameplay video preview.