Creative Assembly is free to change aspects of the Alien license for the sake of a better game, lead audio designer Mark Angus has told fans over on the official forums. The revelation accompanies a handful of new, extra-unnerving screenshots, which show dead androids and areas aboard the Sevastopol space station. Is that a bit of tubing on the ceiling there? Or is it... something else?
"Whilst we are passionate about remaining as faithful as we can to the spirit of the original film, ultimately we are making a much longer, interactive experience and so have to make decisions in the best interests of making a game that is fun to play," Angus commented in a thread about community feedback. "Even if that sometimes means evolving or changing things. Also, as Zap pointed out, we're all both fans and creatives, and so will always want to make our own contributions to the franchise.
"The fact I'm writing this at five to midnight is proof that we do care, and will continue to contribute when we can to the forum and debates as time allows, and when it won't break NDA or spoil the final game for you all," he added.
Elsewhere, Angus responded to upset over alterations to the Alien's design - unlike the original film's monster, it has recurved legs. "When it comes to the Alien, you can believe that we've tried out many different varieties of design to see which one works best for the game," he said.
"I understand that the legs issue is a big thing for some fans on this forum, but if we had produced an alien that looked 100% like the original film's and walked like a mummy, there'd be just as many complaints. The reason (I imagine) that subsequent films changed the design is to facilitate the creature to do more than just loom out of shadows.
"We want you to have long, meaningful encounters with our Alien, and so the design has to support that. This is a game, when all is said and done!"
The motion tracker has also been a topic of considerable discussion. "I've read all the feedback on the tracker (in-game or in headset) and it's all very useful, so thank you," observed Angus. "It's an interesting debate - which is more important, "realism" (i.e if it sounds like the motion tracker is in the world, then the Alien has to react to it) or gameplay/coolness (tracker sounds cool that way, but it's ok if the Alien can't hear it)."
Have a flick through the screenshots, why don't you. See that one with the hacking minigame? I played that bit in the demo. Something really, really horrible happens about 30 seconds after you're done twiddling the dial.
In other news, sex could be Alien Isolation's big problem.