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Forza 5 update hits Xbox One - lowers car prices, adds new modes

455 MB download for a cheaper economy? Sold.

Forza Motorsport 5's much-anticipated "miser's bounty" update is now available to download from Xbox Live. It's a 455 MB file that raises the rate at which players earn credits, lowers car prices and introduces a couple of new modes, Tag and Drag Racing. Thanks to our Twitter follower DarkWolf747 for the heads-up.

"With this content update, we are dramatically increasing the rate at which credits are earned in the game," Turn 10's Dan Greenawalt explained in a recent chat with Majorly Outspoken Nelson. "For example, the bonus amount earned when you level up in Forza 5 has more than doubled. A player using average difficulty settings will see approximately a 60 percent increase in credits earned per hour - a number that can be further increased by upping the difficulty settings.

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"The flip side to awarding more credits is lowering the price of the best cars in the game," he went on. "Cars like the Lotus E21 grand prix car - one of the fastest, most desirable cars in Forza 5 - has gone from 6 million credits at the launch of Forza Motorsport 5 to 2 million credits with this content update.

"Now, that's still a lot of credits but, when combined with the reduced price with our increased credit payouts and features like our Forza Rewards loyalty program, even the most exclusive cars in the game are now within the reach of all Forza Motorsport 5 players."

This follows a fair amount of controversy over the game's microtransaction systems, which some players feel are a bit muchly much. Turn 10 has suggested that it will make further changes should they be necessary.

As for the new modes, Drag Racing supports 16-player drag racing lobbies, one-on-one heats and eight-player drag races. Tag, meanwhile, is a highly combative mode in which players try to "infect" each other via the gentle medium of high velocity collisions. Here are three variations, as described by Greenawalt.

Keep the It: One player begins the match as "It." The goal is for the "It" player to keep "It" status for as long as possible. "It" status transfers each time someone makes contact with the "It" player. Once the match timer has completed, the player with the most "It" time wins.
Tag Virus - One player begins the match as "It." Each time an "It" player makes contact with another car, the "It" status spreads like a virus. The last uninfected player standing wins the match.
Pass the It: Similar to "Keep the It", one player begins a "Pass the It" match with "It" status. "It" status transfers each time someone makes contact with the "It." At the end of the match, the player with the least amount of "It" time wins.

Let us know what you think of the new prices. Cooked up any fun Forza 5 designs lately? The below gallery should give you a run for your money, virtual or otherwise.

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