Red Faction: Guerilla's Associate Producer Sean Kennedy has admitted extra help was needed to bring the PlayStation3 version up to speed with the Xbox 360 version.
Speaking to OXM, Kennedy stressed how hard Red Faction: Guerilla is pushing the current-gen technology and then says that the lack of memory on PlayStation3 caused an additional headache.
"I mean, to be honest, we are pushing the Xbox 360 and PlayStation3 to the limits," he says. "I mean, not only has it been a balancing act making destruction work with the gameplay and making it all come together in a cohesive way that's fun but it's been a balancing act getting the game to run on the systems."
One little change and you're out of memory. When it comes to PlayStation3, there's less memory to work with. We actually ended up hiring some from Sony to help us make our PS3 version. Fortunately, they are the same. We've been able to make sure that PC, 360 and PS3 versions are the same."
Check back next week for the full interview.