Iron Galaxy's previously PlayStation-exclusive fighting game parody Divekick is coming to Xbox One, the developer's Dave Lang has revealed as part of today's ID@Xbox news avalanche. The port will apparently "take advantage of all the platform's unique capabilities". Kinect voice commands for corkscrew kicks, please.
"All developers care about is being able to make the games they want and get them into the hands of as many people as possible," Lang observed in an Xbox NewsWire release. "Now, thanks to ID@Xbox, Iron Galaxy can bring Divekick to a Microsoft platform for the first time. We've been working on Xbox One games for a while now, and because of that you can bet Divekick will take advantage of all the platform's unique capabilities."
In September, ID@Xbox program director Chris Charla hinted to OXM that Microsoft might abandon its policy of insisting on a simultaneous Xbox Live release for multiplatform titles, thus opening the door for PS4's timed exclusives. Hopefully, this is just the tip of the iceberg.
Zeboyd's Cosmic Star Heroine - previously announced for PC, PS4 and Vita - is also coming to Xbox One under the ID@Xbox program, as revealed by Eurogamer. It's a top-down retro RPG in the vein of the first few Final Fantasy titles.
Asked why he'd made the leap to Xbox One, co-creator Robert Boyd commented: "Mostly, we want to gain experience with the Xbox One for the possibility of future projects." Ooh.
What do you think? Feel free to discuss the games you'd like Microsoft to seduce away from Sony's camp - we'll turn a blind eye, just this once.
Update - Speaking to SavyGamer, a Microsoft spokesperson has confirmed that the manufacturer no longer insists that developers release the Xbox Live versions of their games at the same time as other versions.
"We do not require exclusivity agreements. However, we do ask for day one parity with other console game platforms. In instances where games have signed a timed exclusive with another platform, we'll work with them on a case by case basis."