Rare's Simon Woodroffe wants Kinect Sports Rivals to be among the first games you buy for an Xbox One - even a few years after launch. The developer has extensive plans for post-release support, he told OXM at a recent preview event, and hopes that the game's cuddly aesthetic will stand the test of time.
"It's got six sports, but there are effectively 12 events based around them - so there's basic racing but there's also time trials and things like that, and we're planning to release more different ways to play post-launch for free," Woodroffe explained to us. "Because we want to build up an active community of players.
"We think - well, we hope that this is the sort of game that's still one of the first things that anyone who buys an Xbox One gets even two or three years from now," he continued. "Sort of like Wii Sports and Mario Kart for the Wii. Our visual aesthetic, our graphics are quite evergreen, they're not going to date - it's got that sort of Pixar-style look to it.
"We're trying to make something that's still relevant to consumers as the audience shifts away from the core early adopters to the mainstream gamers - it's still a relevant experience for them. And of course for them it's even better value because there's more things going on, there's a history there that they can get involved in."
In some regards, he added, Kinect Sports Rivals will be a self-sustaining community platform - like Forza Motorsport 5, the game will allow you to create an online persona that mimics your style and performance, which other players can then pit themselves against while you're offline. Rare also intends to throw community events, with exact details to follow.
Later in our chat, Woodroffe explored how Microsoft's handling of Kinect development has shifted over the years - in brief, the manufacturer no longer insists that studios make use of Kinect features for their own sake.
"It would be nice if some people would see some of the things we're doing with it, and think: 'how can we augment our core titles with this?'" he told us. "Because I think it's the biggest differentiator we've got from [Sony]. It's something we have that they don't have, and it can be used in ways that actually enhance the game you're making. So why not use it? It's going to be there, it's not the devil's device."
For more on Kinect Sports Rivals and its full-body scanning wizardry, check out Aoife's preview.