Microsoft unveils its answer to Gaikai, streams Halo 4 from the cloud - report

Manufacturer tests out service on a Windows Phone and PC

Microsoft is, as suggested, working on a game streaming service akin to Gaikai and OnLive, according to insiders close to The Verge. It's very much a work in progress, apparently, and is being designed principally to stream games to Windows devices, but Xbox One compatibility seems all but inevitable, given the PS4's movements in this area.

There's something in the way of corroborating evidence. Earlier this month, Microsoft's senior director Albert Penello revealed that the Xbox One's much-touted cloud support could "absolutely" sustain game streaming.

"There are so many things that the servers can do," he said. "Using our Azure cloud servers, sometimes it's things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience."


According to the Verge's contacts, the manufacturer aired an unbranded "concept service" at an internal meeting yesterday, running Halo 4 on a Lumia 520 Windows Phone and a "low-end hybrid PC", the former hooked up to an Xbox controller via an accessory. Microsoft has reduced latency on the Lumia to a tidy 45 milliseconds, apparently.

All sounds good to me. I'll give the PRs a shout, just in case (snigger) anybody's willing to comment on rumour and speculation.