Curiosity killed the cat, its owner, and just about everyone else.

And so the old story goes that Pandora's curiosity got the better of her. When she opened the box given to her by Zeus, all the evils of mankind flooded out upon the world. And thus ended a long period of boredom where everyone was nice to each other.

At least Pandora had an excuse: a lack of hindsight. The hero of Legendary really should have known better. By opening the proverbial box he unwittingly releases a horde of mythological beasts into New York City, everything from minotaurs to giant salamanders. Seriously, what did he think was going to happen?


With hundreds of giant creatures tearing the city apart, the first half hour is dramatic enough to convince us that this isn't another Turning Point: Fall of Liberty.

That FPS was created by a different team within Spark Unlimited, and this one seems to show more ambition and a grandiose sense of disaster. At any rate, shooting a griffin in
the face with a shotgun sure beats the hell out of fighting Nazis.

The mayhem is very obviously scripted, but it's hard to complain about a lack of excitement when the buildings are being ripped down around you by a 50-storey golem. It's the promise of actually being able to fight these giant monsters that kept us ploughing through some rather dull underground levels early on.

Attempting to spice up some fairly bland environments, the game introduces a fairly constant stream of new characters, only to kill them off almost instantly.

It's a typical horror-movie mentality, but we get the impression it'd be more fun if there was even the slightest chance of saving them.
Legendary probably won't excel when it comes to great level design. And while the combat system works fine, it brings nothing new to the table.

The game's saving grace is undoubtedly its fantastical merging of the real world with ancient myth. You really can't fault it for imagination.