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Infinity Ward: there's "a lot of potential" for Kinect in Call of Duty gameplay on Xbox One

"We'd rather be the tortoise - take our time on the tech and make sure it's right."

Infinity Ward's Mark Rubin has revealed to OXM that Call of Duty: Ghosts supports Kinect controls when navigating menus and the like, as per Microsoft's push for more Kinect software functionality on Xbox One. He would also like to "explore" Kinect controls for in-game actions, remarking that "there's a lot of potential for voice in the game".

"We're doing some stuff, not really mentioning it yet," Rubin hinted to us at Gamescom. "It's mostly menu stuff, so you can work all the menus with Kinect - that's a big thing that Microsoft's pushing. We need to see where it goes before we jump into it.

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"We've never really been the company that thinks it has to be first in the line for tech," he went on. "It's the tortoise and the hare thing, and we'd rather be the tortoise, take our time on the tech and make sure it's right.

"So we haven't jumped into that yet, but some really interesting things came up, some interesting ideas - especially the voice, there's a lot of potential for voice in the game, and I'm hoping we can explore that. Whether it makes it into this game, I'm not a 100% sure, but definitely in the future I think there's some really cool stuff there."

Infinity Ward has tackled the "enormous" task of releasing Ghosts on current and next generation platforms by developing primarily for the higher end, than working out which features it can bring to Xbox 360 and PS3. The older platforms don't have the horsepower to run certain, fancier tricks, such as graphics tessellation, but the developer has managed to bring across features like enhanced locational audio and the game's revamped AI.

The Xbox One version also benefits from dedicated server support - Activision and Infinity Ward have yet to confirm whether this will apply to non-Xbox platforms.

You can read more about Kinect in our Xbox One guide. Microsoft's director of planning and marketing Albert Penello is confident that the device will overcome its "perception problem" - that's to say, that it'll convince those who'd rather current generation were burnt at the stake, its guiltless soul traded for more in the way of old-style controller titles.

What would you do with the new sensor, in the event of being miraculously transported into the shoes of a Call of Duty developer?

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