A quick update on Tom Clancy's The Division, that opulently raggedy always-online shooter with the fancy holographic bracelet. Ubisoft Massive's Ryan Bernard has suggested that the Xbox One and PS4-bound title will keep fans busy long after the storyline (which we're still mostly in the dark about) has rolled to a stop, thanks to a steady diet of dynamic events.
"OK. Well, a couple of things. If you saw the video, you do see that finding dynamic content, group content is a big part of the game," he said, when we asked how Ubisoft would extend The Divison's lifespan. "So we're definitely want a challenge-ramping out in the world to encourage players to play together for better rewards as well.
"The endgame is very important to us," Bernard added. "Player retention is very important. We want the Division to be potentially limitless, unlimited gameplay, but the specifics of how we're doing that, we're saving [for another time] - we have a long time to talk about that stuff. But yes, it is important for us."
This is the same Bernard who suggested that The Division won't be a "grind-fest", yes - Ubisoft doesn't intend to artificially pad out the playtime by withholding the best gear till you've slain 1000 plague rats.
"We are an RPG and the story is very important, and we want our story to be a little bit different," Bernard told OXM elsewhere in the conversation. There will be "an overall story arc, but we want the story-telling to be a little bit different in this game.
"We want more emergent story-telling, so as you're out in the world and fighting these events, there'll be stories attached to that, which may lead you in to the greater story. And it's more your story, it's more personalised, that can feed in to a greater storyline."
The Division maintains enigmatic connections with the worlds of Ghost Recon and Splinter Cell, and will feel "more meaningful" than other big-bottomed multiplayer endeavours because it's possible to lose your gear. It's out in winter 2014.