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Rare: we've got ideas for Kinect in Perfect Dark, Banjo, Viva Pinata

Multiple new titles likely after Kinect Sports Rivals

Rare has plenty of ideas about how to get its classic game brands on Xbox One, the studio's Simon Woodroffe told us at Gamescom, and it's likely that the studio will start work on multiple new titles once it releases Kinect Sports Rivals early next year.

Unlike the first two Kinect Sports games, Rivals combines both Kinect and controller input - the latter being used for things like menu navigation - and Woodroffe says that the studio is keen to develop that approach to come up with new spins on its historic titles.

"When we launched Kinect obviously there was a big focus on 'everything must be Kinect,'" he said in a behind-closed-door chat at the show. "Now it's in the box, use it where it make sense, don't where it doesn't. It can be used in some really - not gimmicky ways, which is what I think you'll see a fair amount of - but ways that actually really enhance the game. We've got some ideas for how to use it in the right way." Which might even be in a new Perfect Dark.

"Maybe! We've got an idea for that. It would be controller plus Kinect. We've got ideas for most older Rare IP, you won't be surprised to hear. There's quite a lot of desire to do that, and Viva Pinata, Conker... Banjo's very popular internally, a lot of people want to do stuff with Banjo.

"So if we can find the right - we're all about giving people new experiences, that's what we want to do. It's a very technical studio. I'm relatively new, what I've learned is they're brilliant at technology, they really know how to make creative things out of technology.
We want to find that thing that nobody's ever done before and make a game out of it. We should be inventing new genres, inventing new ways to play. And this sensor gives us new opportunities to do it, with the fidelity it has now."

Woodroffe added that once Kinect Sports Rivals is finished, the studio is likely to start working on multiple new titles, as well as supporting that game's community and post-release development. The studio's already shown willingness to experiment with the build-you-own vehicles of Banjo-Kazooie: Nuts and Bolts, so we look forward to seeing what it can do with the new Kinect sensor. Any suggestions for them?