The Elder Scrolls Online for Xbox One is going to be a regular content banquet, buried in a mountain of presents, straddling a digital geyser. Er, that's to say it'll get hefty post-release digital support, rather than that it's a mass of soggy food and paper. ZeniMax Online's Paul Sage has discussed update plans with Shacknews, and revealed a little more about the plot.
"We watch everybody in the market, but I'm a big proponent personally of making sure we keep a high frequency of content releases," Sage told the site. "A big part of our plans is the future of the game. We always want to make sure there is something new right around the corner.
"Our plan is to have new content coming out on a really frequent basis. We want to make sure that people are really into the game and get to experience a lot of new things," he went on. "We will have a lot of content at release, but I know that players are amazing in their ability to chew through content quickly, so we want to make sure there is a constant stream of goodies coming to them."
Sage used to work on Ultima Online, so he knows what he's talking about. "The more frequently you update, the more the players like it. Players are more engaged. I think it is an issue of trust in a lot of ways. They know there is going to be a lot of new content coming in."
What's in the game to begin with? "We've talked about Molag Bol stealing your soul at the start of the game, but that's a launching point. You'll wrap up the main story in The Elder Scrolls Online at release and that leads into an even bigger story."
Sage also talked about how the game had evolved in beta testing - it should feel like Skyrim more than ever. "In the latest beta, we are testing out the replacement of what used to be our mini-map with the compass, which is a little bit more Skyrim-like," he said. "The mini-map was a little bit bigger and bulkier, but the other thing was the mini-map could sometimes almost have you connecting the dots between locations."
"We wanted to test out what a compass would be like, so we ran this through the beta testers to see how they reacted. They reacted very positively to it. More importantly, watching their patterns of play, we wanted to see if they followed the straight line of a quest or if instead they explored more. What we found was they did explore more, which is what we were going for."