Tom Clancy's The Division is going to be more or less the same game whether you buy it for Xbox One (hurrah!) or PS4 (hilarious farting noise), game director Ryan Bernard has told OXM. The new Snowdrop engine also has nothing in common with the much-sung Anvil engine that powers Assassin's Creed - it's a bespoke entity for next generation hardware, optimised for maximum razzle-dazzle.
"Currently, right now, because we're releasing for both platforms, we want the best game experience for both," Bernard began. "We're not planning specific content or specific unique, I guess, elements for either platform.
"We have a long development cycle, and who knows what will happen by the time the game's released?" he went on. "But at the time, currently we're not planning anything unique." Sounds like a scenario that calls for a well-placed moneyhat. Go on, Microsoft. Get them to design some Xbox One-exclusive in-game underpants, or something. We could call them Xboxers.
The (current) absence of Kinect features struck us as rather mystifying, given Ubisoft's E3 2011 pronouncement that all future Tom Clancy games would support Kinect. Bernard was tight-lipped on the subject when pressed. "We're not aware of that yet, so yeah."
As regards the Snowdrop engine, "it's been in development the last couple of years and it's specifically designed to fully utilise the next-gen tech and the specs from both Microsoft and Sony". Ergo, "it's not a legacy engine, it's not something that we share with other studios. It's specifically designed and built for this game for next gen platforms."
You may be interested in Bernard's earlier comments about why PvP in The Division is more "meaningful" than it is in, say, Call of Duty. There's a big old preview in the current issue of OXM, which includes an even bigger preview of The Elder Scrolls Online.