DICE has announced that the Xbox One version of Battlefield 4 will feature some kind of Kinect integration, but stresses that waving our arms around wildly definitely isn't what it has in mind for us.
"We have a pretty pragmatic view [on the new Kinect]," DICE general manager Karl Magnus Troedsson told Game Informer (via Videogamer). "Instead of just trying to tick all the boxes of features you can do with new hardware, we look at what actually adds value [for] our players.
"When you look at the kind of games that we build - or Battlefield at least - it is a first-person shooter that is very much about skill. Input is really important. You need to have very precise control over what's going on, and trying to do something like that with motion control input does not make sense - not if you want to keep the same kind of formula of the game as we [have] now. You'd need to build a different kind of shooter.
"But there are other places where it will make sense, and we are going to use it for other things in the game, but we haven't announced exactly what."
If the studio are eschewing motion controls entirely, our money is on Battlefield 4 utilising Kinect voice commands to carry out actions like reloading and weapon-swapping in the heat of battle - or could DICE be thinking of making use of Kinect 2.0's new functions - like picking up player heartbeats?