Examples of positive behaviour might include engaging with Microsoft's community programmes, such as Xbox Live Rewards. "Reputation is just like Achievements - you want your Reputation score as high as you can get it. There may even be opportunities where if you participate in some of our community programmes, your reputation can even get higher."
Other guiding principles you might want to bear in mind include the system's handling of anonymity. "It will be smart enough to determine if anonymity is required in a scenario. Essentially, if you pop in to a multiplayer experience, the folks that you're friends with will see your real identity information - which is again controllable. Anonymous folks will see your anonymous Gamertag." A party's overall Reputation score will be that of the player with the lowest Reputation, Lavin added, which should ensure that unsportsmanlike players feel the weight of peer pressure.
At the time of recording, Microsoft was still thrashing out many of the details, including how Reputation will be displayed. "It will be as fully visible as Gamerscore in your profile, so it's taking an as-important role. The star system, I don't know what it'll look like. There's actually different schools of thought on do we use stars, do we use numbers, do we use other symbols."
Strip it back to the fundamentals, and Xbox One is a console built around the idea of minimal friction - instant switching between games, TV and movies, no annoying wait for the console to boot up, and no pause to fire up a complimentary phone or tablet application. It makes sense, then, that the manufacturer also wants to take the business of avoiding Xbox Live's miscreants out of your hands.
"We're one of the only platforms that really takes an interest in exploring and investigating major problems, and this extends from sexual harassment, to age harassment, to gender to everything else under the sun," Lavin concluded. "Really fostering a sense of community and providing an infrastructure for that is a huge deal." You can read more about all this in issue 100. How would you police the next generation version of Xbox Live?