Lightning Returns: Final Fantasy 13 producer likens gameplay to that of Dark Souls

Players will contend with time limits, inventory management, economics and more

Claire Farron was a bit of a glum girl to begin with, but if recent reports on her upcoming game Lightning Returns: Final Fantasy XIII are anything to go by, more complex and punishing mechanics may threaten to make her gloomier still.

"If I were to describe the gameplay," said producer Yoshinori Kitase, speaking to Japanese mag Famitsu (via Kotaku), "I'd say that there are some elements [in Lightning Returns] with the severity of [a game like] Dark Souls."

That could be taken as either an appealing prospect or a terrifying one, depending on your relationship with From Software's masochistic RPG. But, adding that to what we already know about Lightning Returns, and the game starts to sound like it'll play very differently to the previous two chapters in the FFXIII story. It's more open-world, for starters, and you'll be battling all on your lonesome, rather than as part of a team. And then, of course, there's that little issue of the in-game thirteen day time limit to contend with. In fact, it's actually a seven day time limit - but players can extend this to thirteen days by completing missions. Welp.

Kitase, along with game director Motomu Toriyama, also mentioned during the interview that there are a limited number of slots for items you can carry in the game, which presumably also introduces an element of inventory management to the experience. Revealing that combat would not allow players to accumulate experience points or money, Toriyama added that "thinking economically is very important in this game!" Never thought a demi-goddess would have to watch her bank balance.

How do you like the sound of the game so far? For more info, you could always read Log's hands-on preview.