In what's rapidly becoming one of the most notorious cases of muddled messaging of the past few years, Microsoft's Major Nelson has issued yet another statement as regards Xbox One's handling of pre-owned games, saying that nothing has been locked down for the moment.
"We are months away from the launch of XboxOne & policy decisions are still being finalized," he commented in a Q&A transcribed by Gematsu. "When they are, we will let you know."
"As I noted earlier we're still working on some of the policies..." the Major added elsewhere in the chat. "But our goal is that it would work like it works today on Xbox 360."
The sticking point with Xbox One appears to be that games are installed to hard drive and locked to the installer's Xbox Live account - a Wired report from Tuesday carried a quote from a Microsoft rep, suggesting that we'd need to pay a "pre-owned fee" to disassociate a second-hand game from its original owner. Microsoft has moved to quash this claim, but has yet to specify how it will "enable" trade-ins on Xbox One.
There's a slightly fuller explanation from earlier in the week on the Major's blog. "We know there is some confusion around used games on Xbox One," it begins, "and wanted to provide a bit of clarification on exactly what we've confirmed today.
"While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail. Beyond that, we have not confirmed any specific scenarios.
"Another piece of clarification around playing games at a friend's house - should you choose to play your game at your friend's house, there is no fee to play that game while you are signed in to your profile."
Microsoft's Phil Harrison has suggested that the system is fundamentally the same as with Xbox 360 discs - there's only one working copy of the game, in effect, which can only be used by one player at a time. Read the rest of the saga here.