Halo 4 update: Carbine, BR and Warthog turret to be decidedly more lethal

343 also looking to introduce new Regicide modes

343's been fiddling around under Halo 4's bonnet again, tweaking the capacities of certain weapons. Before you set your hair aflame in outrage, despair not - the hallowed Designated Marksman Rifle remains as potent as always, but the developer has boosted the power of the game's other rifles to compensate for its popularity. The changes aren't final, so by all means get in touch if you reckon they're barking up the wrong tree.

The kill-time for the Battle Rifle will be reduced in a forthcoming (currently undated) update - it may take four bursts to kill, not five, though 343 is also considering reducing the rate of fire. All that's borne of an awareness "that the mid-range role of this weapon is undermined by the strength of the DMR". Likewise, the LightRifle's optimum range (the point at which the reticle turns red) has been adjusted to match the DMR.


Pending further alterations, the Carbine now takes seven shots to kill, not eight. Apparently, "this change was applied because we felt that players who used this weapon and took the time to become skilled with it were not rewarded due to the weapon's kill time."

In the words of the latest Halo Bulletin, "these changes have sped up the kill times of some of these weapons, which will provide a faster overall Halo 4 competitive War Games experience. The above tweaks have also led to the need to adjust the automatic weapons, which would likely be beaten at even the closest of ranges if tuning ended with the above changes.

"As a result, the Assault Rifle, Suppressor and Storm Rifle have all received a slight damage buff along with an auto-aim decrease that requires players to be more accurate than they would have previously. This means that while these automatics will be slightly more deadly at close range, they will require that players are more accurate."

The game's vehicles may also be treated to a tune-up. "Lastly, as we've mentioned in the past, we understand the need for viable and effective vehicles in Halo multiplayer, and as a result, we're looking at bumping up the damage on both the Warthog and the Mantis chain gun.


"This is not the extent of our tuning, and we are actively investigating tweaks to additional weapons, such as an aim-assist decrease on the Beam Rifle."

Next Monday's matchmaking update will alter combat criteria in the Regicide and Grifball playlists, and change which maps are available in those playlists. Hit up the full bulletin for more on all that.