Once upon a time the credits signalled the end of the game - and were the place where the game developers finally got their chance to shine (if people hadn't already switched off by that point). Now they're just an excuse for more fun. Here are our favourites.
We've done our best to filter out endgame spoilers, but you might want to exercise caution as you scroll down. For safest results, read our list of the best game opening sequences instead.
Twisted Pixel filmed a fun, funny live-action sequence for the ending of XBLA darling 'Splosion Man, giving us all a glimpse of what the film adaptation might look like... if it had been made on a budget of £46.
Assassin's Creed II
Talk about saving things until the last minute. The credits here are fully playable, seeing you flee a safehouse, confront a villain, skirmish with security guards and banter with Danny Wallace. Oh, and learn about the upcoming END OF THE WORLD.
Geek-chic guitarist Jonathan Coulton immediately wrote himself into gaming culture with Portal's closing track, Still Alive, a song since covered by choirs, replicated in Minecraft and downloaded thousands of times in Rock Band.
Left 4 Dead
Parodying typical movie end titles, this is the perfect antidote to tense zombie-slaying, displaying number of pills popped, amount of times incapacitated, and the amount of things 'harmed in the making of this game'. It was even dedicated to your memory if you didn't survive the campaign.
One of the best credit sequences in gaming is also one of the longest. Stick it out for ten minutes and 23 seconds to see the first Fable's landmark moments immortalised in lavish 20ft weavings - like your initial fight with a Balverine, or when you learned to use a sword.
Platinum mo-capped an entire pole-dancing routine for Bayonetta's bizarre ending, wherein the titular witch, decked in body-hugging latex, cavorts around levels with backing dancers to a Japanese cover of Fly Me to the Moon.
Devil May Cry 4
It's easy to see why Nero has white hair - like your local ice cream man, he just doesn't stop, not even using the end credits of Devil May Cry 4 as an excuse to take a breather. It was a fitting end to the game, giving you the chance to spectacularly demonstrate everything you had learned as waves of enemies came at you.