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Rare staffs up for "jaw-dropping, never-been-done-before" physics-driven Kinect project

It's Kinect Sports Season 3, isn't it

Rare's posted a bunch of job vacancies for its mysterious new Kinect project, which (given the timing) is all but guaranteed to be a next generation Xbox game. They don't tell us much that's new, but I like to keep these things ticking over.

The developer is in the market for a an experienced, passionate and highly technical engineer to help us deliver the services that will power our next amazing product." This illustrious individual will be responsible for the creation of "large scale distributed systems with a focus on scalability, reliability and maintainability" and will "[drive] continuous improvement through rapid iteration and short ship cycles". Experience with cloud based services is "desirable".

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There's also a region design manager to assist with "the next jaw-dropping, never-been-done-before Rare project". Advantageous criteria include "experience of motion gaming, especially Kinect technology".

Finally, an expert physics engineer is sought to "deliver advanced game engine software for use within the studio" and "ensure that content authoring tools and the asset pipeline efficiently fulfill the evolving needs of physics based gameplay and animation."

Put all this together, and (assuming it's for one and but the one project) you're looking at a cloud-based Kinect game that leans heavily on realistic physics. My money's on a new incarnation of Kinect Sports with dramatically enhanced multiplayer, where you can track your fitness and perform activities across phones, tablets and computers. Thrilling stuff. Ah well, maybe they'll throw in another Viva Pinata to keep us grumpy old lethargy enthusiasts happy.

Rare's latest is one of nine secret next gen Xbox projects we're dying to uncover. By all means check out the remaining eight.

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