A few of the shots appear to be in-game, while others are of the proof-of-concept persuasion. If you're new to the franchise, the hooded chap with the scary clouded eyes is Garrett, a master infiltrator, archer and incurable kleptomaniac. Long story short, he makes Sam Fisher look like Dumbo the Flying Elephant. A number of gadgets are visible in the shots, including Garrett's bow and a grappling hook.
You're probably thinking something along the lines of "wow, it looks just like Dishonored." WRONG. Dishonored, ladies and gents, looks just like Thief.
The game is in development at Eidos Montreal, architect of Deus Ex: Human Revolution. It's said to be a choice-driven game that offers more than just stealth. "In Deus Ex, we really wanted to give different options in how to play, and we will want to bring a certain level of that to Thief," studio boss Stephane D'Astous told OXM last year.
"I think if people spend $60 on a game, they want more than corridor shoot shoot, corridor shoot shoot. People are asking for a little more, so give them the choice of how they want to play."
A supposed CGI sequence from the game surfaced last June. Looks like it's the same bow. Mailing Square Enix for comment now.
Update: The new Thief game is Game Informer's April cover. It's a reboot, titled simply Thief. Here's a summary: "Series hero Garrett returns to the Gothic, industrial metropolis known simply as the City to steal any and everything that will make him richer.
"Unfortunately, the City is broiling with social tension as it is ravaged by a plague and lorded over by a political tyrant known as the Baron. In order to survive his adventures, Garrett will have to pay attention to his environment and make use of the may possible paths through each of the game's levels."
Update 2: The official Square Enix press release is here, in stupendous italics.
Time has moved on. Power has shifted. New greed replaces the old.
But to remain free in The City of chains - that is still the greatest prize.
First I stole to survive... then I survived to steal.
I am one man; I hear your secrets, see your hidden truths.
I am the shadows, the dark and deadly, the velvet night. You will not see me coming.
I am Garrett....What's yours is mine.
There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change.
Into this shadowy world steps Garrett, THE master thief in a first-person adventure featuring intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge.
"We're handling a precious gemstone with THIEF. Fans remember the original games very fondly and we want to preserve that essence - which we have excellent experience of doing at Eidos-Montréal - whilst also introducing THIEF to a brand new, next-generation, audience," D'Astous observes in the release.
"Our goal is to deliver the fantasy of being Garrett, THE master thief, and we're building this game around that core experience."