The coming of next generation consoles is almost certainly going to kill off a number of today's sicklier series, and the below list of franchises and subfranchises I'd like publishers to bring back is thus almost entirely born of crippling denial. But a man can dream, particularly when he's working over the weekend. Add your own willfully unrealistic next gen revival proposals in the comments.
Star Wars: Republic Commando
An entry that springs in part, I must admit, from my disappointment that the forthcoming Aliens: Colonial Marines is not, in fact, "Brothers in Arms in space" - a vision I've been carrying a candle for since prototype screens hinted at the presence of marine classes. Fortunately, gaming already has a "Brothers in Arms in space". LucasArts' Republic Commando is a well-realised and (for the time) beautiful brainy shooter let down only by heavy enemy spawning and insubstantial multiplayer.
Given the announcement of a brand new film trilogy, it hardly seems inappropriate to clamour for more Star Wars videogames besides Star Wars 1313. A Republic Commando sequel could learn a few tricks about convincing in-game hardware from Dead Space, while fattening out the context-sensitive command system into something that can support proper tactical conundrums, in the vein of Full Spectrum Warrior.
The core principles of Rare's delightfully crafted animal husbandry sandbox were looking a bit played out by the launch of Trouble in Paradise. New breeds of exquisite papier-mache wildlife to pamper, an array of new biomes to populate, and an expanded co-op mode are not-insignificant additions to the line-up, but the sequel is ultimately an exercise in preaching to the faithful - and when you're a console strategy game that looks like something Bagpuss threw up, the last thing you want to do is deepen your niche.
But those are, nonetheless, core principles I'd like to experience anew. There's a special kind of thrill which arises from the sight of a new Pinata emerging from the wilderness - a monochrome wanderer, waiting to be pumped full of candy and colour, then smashed on the head with a shovel and piped off to Pinata HQ. As far as incredibly sinister entertainment formulae go, they don't come much more charming.
The franchise was once the spear-tip of Microsoft's assault on Nintendo's audience and kiddy entertainment at large - the publisher partnered with Bardel Entertainment to produce a spin-off TV series across 2006-2009 - but market changes put paid to that gambit: today's "kiddies" get their kicks from the unending media buffet proffered by smartphones and browsers, not boxed sims.