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Portal creator calls on female devs to "be visible, be outspoken, be strong"

"This is a numbers game, people."

Airtight Games designer Kim Swift has issued an impassioned call for female games developers to stand up and publicise their work, to encourage aspiring young women to enter an infamously male-dominated industry.

It's a disarmingly non-combative, uplifting read, and I've reposted an excerpt below the picture. Nothing further to add, other than that as one of the minds behind Portal and Quantum Conundrum, Swift certainly knows her onions. Thanks for spotting this, VG247.

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So, I have a secret wish. Whenever I'm in the public eye, whether it's doing PR or giving a talk - and this is going to sound amazingly corny - I hope that there's a little girl out there that sees me and thinks to herself, "Oh look! Girls make games too." I say this because this problem isn't going to change on a dime. A grown adult isn't going to change their mind about their inherent beliefs or their personality because someone gave them the stink eye (or an Internet reaming).

Kids however are impressionable and full of those innocent hopes and dreams that may one day turn into reality. I was one of those kids that dreamed of making video games one day. When I looked at the gaming landscape and browsed through Nintendo Power, I didn't see a person with two X chromosomes that I could point and go 'Yes, if she did it, so can I!' Thankfully, I lucked out with some insanely supportive parents, but without that I doubt that I would be making games right now. And so when I blather endlessly about a game I'm working on until my eyes bleed, in the back of my head, I hope that there's a little girl out there that realizes her dreams are achievable.

So here comes my point. This is a numbers game, people.

If you want diversity in gaming subjects:

If you want a more fair, unbiased workplace:

If you want the industry to just plain grow up:

Then we need to change the makeup of our industry, because games are a reflection of their creators.

So I see the solution to this problem coming not a year from now, not five years from now, but twenty. When this current generation of kids sees the good example that we should be setting now. And though we may not be able to tell it completely like it is just yet, there's still plenty we can do to help future generations of game developers. So ladies, my call to arms is this:

Be visible.

Be outspoken.

Be strong.

Be smart.

Be kind.

Be everything that the younger versions of us could've pointed to and proudly said:

"Girls make games too."

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