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How Metro: Last Light's PC and Xbox 360 versions differ

THQ: "you have an essentially identical gameplay experience"

THQ's head of global communications Huw Beynon has explained to OXM how Metro: Last Light differs across PC and console. The answer, in brief: not at all in terms of how it performs, and startlingly little in terms of how it looks.

The game has yet to be shown to press on Xbox 360, but Beynon is adamant it'll be the same, grisly, post-apocalyptic treat whether you're rocking a desktop or slouched on a sofa.

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"We've obviously been showing it to you on PC all driven through an Xbox controller, but there's absolutely no gameplay difference between platforms," he said. "You have an, essentially, identical gameplay experience.

"There are obviously things we can do on PC just because this is a studio where you give them a hardware limit and they'll expand to fill it and push it - higher resolution, slighter higher frame rate at that resolution, a few fancier lighting and graphical effects, whatever we can eke out the very latest generation of graphics cards for PC.

"But all the fundamentals - dynamic lighting, physics and AI - everything that has a material impact on the game is identical across platforms. We were incredible proud of the 2033 version on Xbox - certainly the interiors make it one of the better looking games on Xbox still, and we've made massive improvements to the engine in terms of how we treat our out door environments as hopefully you saw in the build today.

"So we're really confident that 360 owners are going to really like what they see."

I certainly did. Brace for a new Metro: Last Light preview shortly, and check out a new gameplay trailer below.

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