Pitchford talks Aliens: Gearbox chat with Ridley Scott may have influenced Prometheus

Working on Aliens: Colonial Marines is "living the dream"

You often hear about games taking inspiration from movies, and especially movies like Aliens, which more or less founded its own subgenre. But increasingly, that's a door that swings both ways. Speaking in the latest issue of OXM, Gearbox's Randy Pitchford has suggested that initial discussions with Alien director Ridley Scott may have impacted not only Sega's Aliens: Colonial Marines, but Scott's recently released Alien prequel (or is it?) Prometheus.

"I remember in 2006 - back before we even thought about making the game - when Brian Martell sat down with Ridley Scott and talked about Alien," Pitchford reflected. "He blew the dust off his original storyboards, and they're talking about the nature of what we used to call the space jockey, when Scott tells Martell we can now call them the engineers.


"I think it was that moment that Scott got exciting again about his universe," he insisted. "I believe that. I don't know - only Scott can tell us - but the timeline makes sense. It was another year or so before he actually started his project." A typically bold statement from one of the industry's more outspoken figures. Of course, development of what would become Prometheus began in 2002, but it's not impossible Pitchford and co contributed significantly to Scott's thought process.

Pitchford also expressed gratitude to 20th Century Fox, who sold the rights to make a game based on the Aliens IP to Sega in 2006. "We begged, and they trusted us for some reason," he said. "I think they just decided to take a bet, and I'm thrilled they did because we're living the dream. We worked on Halo for the PC, and I loved that, because up until this happened that was the closest we were ever going to get to something like Aliens."

Read about the game's multiplayer in our most recent Aliens: Colonial Marines hands-on, and stay tuned for more on the subject next week. Issue 93 is now in stores, boasting exclusive poster versions of original movie artwork, and if you're minded to set up a subscription, you'll be pleased to know that we're currently offering a discount.

In related news, Creative Assembly is also making an Alien/Aliens game for Sega, to be published on next generation consoles.