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Why GTA 5 isn't a next gen game: "there's plenty of power in these machines"

Rockstar's Dan Houser sticks up for current generation consoles

In all probability, Grand Theft Auto 5 will be the last major blockbuster on Xbox 360, landing a handful of weeks ahead of the oft-predicted Xbox 720 announcement at E3 2013. This begs an obvious question: why not wait a few months, polish up the textures and release the thing for next gen hardware? Here's Rockstar co-founder Dan Houser with the answer.

Some other people talk about the limitations of the [current] hardware," Houser commented to IGN in a Q&A. "We don't feel there are that many limitations. We feel we can do some very impressive stuff and do it for a large audience.

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"There'll be a much larger audience on PS3 than there will be on PS4," he went on. "At a creative level, which is the most important for us, we could say everything we wanted to say and do everything we wanted to do on these machines.

"We didn't sit there saying, "We'd like to do this in the game, but we can't." There's plenty of power in these machines."

A few technical insights on GTA 5: it employs the same Natural Motion Euphoria animation software that powered GTA 4 and Red Dead Redemption, albeit with copious revisions, but doesn't make use of L.A. Noire's vaunted facial mapping tech, as this would have "slowed down production" to no good effect.

GTA 5's release date is rumoured to be 17th May 2013. Here are six ways it innovates over prior GTAs, and five old GTA mechanics you won't see as a consequence.

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