Morning all. Apologies for the shortage of updates so far - I've been shamelessly caught up in the Metro's jolly spiffing interview with Dontnod Entertainment's creative director Jean-Maxime Moris, one of the minds behind new Capcom IP Remember Me.
Remember Me, in case you'd forgotten (arf arf), is a cyberpunk action-adventure set in a world where memories can be uploaded to servers and messed around with. The star is Nilin, a woman armed with devices that allow her to change your very identity, who finds herself on the run from former employer Memoreyes.
Nilin's a well-built lass, capable of kicking many an interfering enforcer upside the head-plate, but she's not your classic videogame do-gooder, all shiny white teeth and sky-high bodycount. In fact, the unfortunate chap in the demo below is the only character who'll ever die at her hands. Put that in your pipe and smoke it, Nathan Drake.
"It won't be just that very nice world-saving person," Moris told the site. "And she won't be that mass murdering.... the only person she kills in the game is that guy in the demo. There is no killing, I wanted to stay away from the generic violence that is flowing into most of today's video games. There will be shades of grey and we really want to ask moral questions about her, about how she acts."
Dontnod has gone so far as to remove firearms from the equation. "Guns have been forbidden in Neo-Paris. The only people that are allowed to carry them are senior officials, for official ceremonies, which is why there is one in the [demo] memory remix."
In hand-to-hand combat, Nilin has a nifty KO move which brain-wipes whoever she's fighting. "She basically overloads their memories and pieces of themselves come flying out of the memory. They're just there lying on the ground, they'll get up eventually - they may have forgotten they are married but they'll get up eventually. She's a memory hunter and she goes into people's minds using what we call a hunting glove."
Naturally, the whole digital memories gig is a calculated snipe at real-life data collection and sharing. "We're also asking questions about social networks, how they will evolve in the future, what do we do with them today. And in the game it's not just 'they are the bad corporation' and you go kick their ass.
"No, we're going to ask questions about, 'Is technology just good for you or is it what you make it? Should we all blindly just upload ourselves onto the Internet?' This is just material for the gamer to think about. I'm not actually there to tell them, 'This is the way it is.' Not at all. But I find it fascinating to build immersive worlds where you can bring that to characters and let them interact with it."
Nilin's "spammer" seems to work in a manner comparable to Dr Who's Sonic Screwdriver - that is, point it stuff dramatically and there should be a positive outcome. "The spammer basically aggregates the ambient data that is flying around the world, because people are all connected, it gathers that and she is able to shoot that at people. So they get stunned and she can then take advantage of that. She can use it to open doors, to tap into systems and to force real elements as well. And there will be other uses for it as well, that we haven't talked about yet."
Moris wants to avoid certain cyberpunk clichés, though he's less bothered about gender stereotypes. "There is no gameplay of going into a computer system and hacking into it. She basically hacks into people's memories but basically I didn't want to use the word hack. Because the whole point of this game is making a cyberpunk game about memories and human identity.
"Whereas most cyberpunk games are about physical applications and weapon applications, and those games are with male protagonists and we wanted to have something more intimate and we also wanted to have a female protagonist. But there are elements of technology, but they just serve a different purpose."
An encouraging note to walk us out on: Nilin is inspired by Jade from Michael Ancel's Beyond Good and Evil. Are you looking forward to this?