Skyrim DLC Dawnguard: Perks, Skills, Dragonshouts and weapons

Why it's good to be a Vampire. Or a Werewolf.

Dawnguard. Just saying the word aloud - in a Transylvanian drawl, naturally - makes us quietly delighted. We await the coming of the Dawnguard. Bethesda's first Skyrim DLC pack is called Dawnguard. Another way of saying "sun block" is Dawnguard. Dawnguard. DAWNGUARD. OK, it's probably time to stop.

Bethesda's Dawnguard beta is now underway, and details of the expansion's new perks, skills, weapons and Dragonshouts have begun to surface, like giant flying lizards bursting from glacial rivers.

Tentatively due on 26th June, the pack adds a quest which sees you throwing down with either the vampires or those who hunt them, exotic new areas and two perk trees for Werewolves and Vampire Lords - screenshots attached, care of the Elder Scrolls wikia. You'll scale the latter not by spending points, as in the main game, but by feeding on enemies using your paranormal powers. Vampires rank up by consuming blood, either fresh from the neck or using a Drain Life spell. Werewolves do so by eating hearts. No pain, no gain. Just as well it isn't your pain then.

Update: Dawnguard is live!


Vampire Perks
Power of the Grave - 50 point bonus to health, magicka and stamina as a Vampire Lord.
Detect All Creatures (requires Power of the Grave)
Mist Form - turn yourself into an invulnerable cloud of mist while regenerating your health, magicka, and stamina.(requires Detect All Creatures)
Supernatural Reflexes - you move quicker, enemies move slower (requires Mist Form)
Blood Healing - killing a person with a power attack bite restores all your health. (requires Power of the Grave)
Unearthly Will - night powers and Blood Magic cost 33% less (requires Power of the Grave)
Poison Talons - melee attacks deal 20 points of poison damage (requires Unearthly Will and Blood Healing)
Night Cloak - a shroud of bats feed on enemies within melee range. (requires Poison Talons)
Vampiric Grip - Blood Magic: can pull a creature to you from a distance, and do choking damage once it's close (requires Power of the Grave)
Summon Gargoyle (requires Vampiric Grip)
Corpse Curse - paralyze your foes with this magical blast (requires Summon Gargoyle)


Werewolf Perks
Bestial Strength (four levels) - first level: do 25% more damage as a werewolf
Totem of Ice Brothers (requires Bestial Strength)
Totem of the Predator (requires Bestial Strength)
Totem of Terror - Werewolf Howl of Terror affects even higher level creatures (requires Bestial Strength)
Totem of the Moon - summon an ally werewolf with a howl. (requires Totem of Ice Brothers)
Animal Vigor - 100 point bonus to health and stamina in beast form. (requires Bestial Strength)
Gorging - feeding heals twice as much health (requires Animal Vigor)
Savage Feeding - (requires Gorging)

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