Of all the extended Sonic characters we're happy to welcome back, Tails is top of the extremely short list. He's just a decent chap. Bit sappy, maybe, but with a solid grounding in engineer work, he's got none of that ridiculous attitude that stinks up the Sonic brand. Rather than making this a simple keep-up sprint through the three new zones, Sonic can team up with Tails to perform combo moves.
Either player can press X in mid-air to combine into a Tails controlled helicopter, making the Tails role marginally more fun than Sonic himself. This is extremely useful, when you're about to drop into one of those annoying instadeath pits. Press X on the ground, and you'll grab each others' ankles and roll around together. Less useful, maybe - especially considering that you can't change direction - and pressing X on the ground instead of in the air might send you hurtling into that pit you intended to fly over.
But after the juddering graphical beast that was Generations, Episode 2 is a return to the full frame rate, and it plays much more happily as a result. With three new worlds and nine new levels, the comparative ease is balanced by the time trials and perfection-hunting leaderboards.
Forget the terrible boss battles - it is written into the atoms of the universe that Sonic boss battles will always suck harder than a Dyson vacuum cleaner trying to take in a plate of spaghetti. It's a smooth, slippery Sonic that takes another step away from it's single-button origins without losing any of the hog essense. With local and online co-op, it offers just enough entertainment to justify its steep episodic price.
Buy the thing here for 1200 MP.
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