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Half Life 3: Valve doesn't want to "drive people crazy" with premature announcements

"We'd like to be super-transparent" about upcoming projects, says Newell

Ever hear of Ricochet? It's a Half-Life mod developed internally at Valve, and one of the first games to release on the company's Steam content platform. Utterly uninterested in Ricochet? You're not alone. Why, then, has Valve's co-founder Gabe Newell chosen to discuss the prospect of a sequel with the fine folk of Seven Day Cooldown (via Develop)?

There probably won't be a Ricochet 2, unless you set any store by April Fools Day news. Newell's use of the term appears instead to be a coded reference to a little project known as Half-Life 3. The sequel to one of history's greatest first-person shooters has been in development since 2007; mysterious T-shirts and voice actor revelations aside, Valve has yet to spill a bean.

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"In terms of Ricochet 2, we always have this problem that when we talk about things too far in advance," Newell said.

"We end up changing our minds as we're going through and developing stuff, so as we're thinking through the giant story arc which is Ricochet 2, you might get to a point where you're saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we'd like to be super-transparent about the future of Ricochet 2."

"The problem is, we think that the twists and turns that we're going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what's happening next."

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