With Assassin's Creed 3, Ubisoft has thrown many of the things we think we know about Assassin's Creed out the window. And that means throwing a lot of the existing technology out the window, too.
The game's fancy evolved Anvil engine facilitates feats of acrobatics Ezio and Altair never dreamed of. Like fighting on slopes. And climbing trees. Look, it's a lot more impressive when you consider the ramifications in terms of assassinating. And that's without mentioning those massive colonial-era battles, with up to 2000 NPCs wailing on each other with bayonets and cannons.
In the fourth of this week's honking Assassin's Creed 3 blowouts - check the Assassin's Creed 3 hub page for thoughts on gameplay, the revised combat system and the new setting - we talk technology with senior producer Francois Pelland. That's deputy editor Mike on the left there. Everybody say "hello".