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Amalur dev: "for the love of God, install it to hard drive"

Reckoning demo bugs the result of EA outsourcing

Kingdoms of Amalur: Reckoning will be with us in just over a fortnight, promising hundreds of hours of Olde Worlde questing, and Big Huge Games' Ian Frazier wants to make something crystal clear: you'll have a considerably better time with the game if you install it to hard drive.

"If you have a hard drive, for the love of god, please install," he told OXM at a recent preview event. "If you're on 360, please install. You will have much, much smaller load screens. Please, please, for the love of all that's holy, install." Don't dance around the subject, Ian. Give it to us straight.

Play the Mass Effect 3 demo, and you'll unlock unique weapons for Amalur.

Speaking to Eurogamer at the same event, Frazier revealed that technical problems with the recent Amalur demo came about as a result of outsourced development.

"There's a lot of tension about the demo, which we didn't build in-house," he said. "It was branched off our code about three months ago. It got a lot of bug fixing. We sent them what we had, but there are a lot of bug fixes they didn't get. So we're all nervous, like, the demo's really buggy.

"But all the time the demo was worked on is time we spent de-bugging the main game. It should be clear from the reviews the main game is in way better shape. That's been a source of nervousness.

"We're very not happy about that. But at the same time, the feedback overall has been really positive. Given the bug situation I'm incredibly happy with how positive the reaction has been.

"I'm not going to say the game's bug free - no game is. But it's pretty darn solid. Final code will show it's way better across all three platforms than the demo build. The demo didn't see the advantages of the last home stretch of bug fixing, which is a little bit painful."

Frazier wouldn't give details of the external studio in question, but insisted that there were no hard feelings on the Big Huge end. "Don't get me wrong - they did a good job with little support from us. I'm not trying to poo-poo those guys by any means.

"But in order to get it to fit to be a reasonable size download that would actually meet Microsoft and Sony's requirements, they had to cut everything that wasn't needed for the demo, like extra art and audio assets, and they cut a little much. They cut some audio that actually is in the demo. So if you talk to something and that clip's not there, you'll just see the words flicker across the screen."

New to Amalur? Check our hands-on preview and accompanying feature on what the game offers Fable fans. Here are eight things to do in the demo.