"If I remade Final Fantasy VII, I'd be tempted to delete things" - FFXIII-2 producer

"It's not as much fun" to develop a straight remake, says Square Enix stalwart

Still holding a candle for that Final Fantasy VII remake? Got dog-eared Cloud posters on your bedroom wall? Be careful what you wish for. Final Fantasy XIII-2's producer Yoshinori Kitase has told OXM he'd find it difficult to update the 1997 RPG without making comprehensive changes.

That's not simply because what sold bucket-loads a decade ago won't sell bucket-loads today; Kitase thinks a straight HD clone wouldn't be as enjoyable to develop. "If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it'd be like a repeat.


"It'd be an issue of repetition and not as much fun to make such a game. So I'd be really interested in rearranging games or reshaping games into something slightly different even though it's supposed to be the same game. But if we did that, the fans might be disappointed or 'this is not what I was expecting' so in that sense maybe some might say that it's better to let memory be memory."

"When we play the games we made years ago, sometimes we think 'oh, that is not really cool' or 'that probably should have been a bit better than that' and that sort of thing," he went on.

"But on the other hand, those slightly negative features and bits, for some of the really enthusiastic fans of these titles, that gives the game extra flavour or personality or whatever. So maybe they would rather we didn't do anything about it and we just leave it in as it is. It's very difficult to decide what we should we keep in and what we should take out."

Get more from Kitase in Matt's Final Fantasy XIII-2 interview. For our thoughts on the game, read our hands-on and most recent preview.

What would you change about Final Fantasy VII?