Microsoft has confirmed to OXM that both Kinect Star Wars and the limited-edition Xbox 360 Star Wars bundle have been delayed.
Previously listed for release in "holiday 2011," both have now been pushed back, presumably to next year although no new date has been given. Speaking exclusively to OXM, Microsoft said the delay was in order to achieve the game's "full potential."
"Microsoft and LucasArts have elected to move the launch of Kinect Star Wars beyond holiday 2011 to ensure the full potential of this title is realized," a spokesperson told us. "This move applies to both the Kinect Star Wars stand-alone game and the Kinect Star Wars Limited Edition Console. We will communicate additional timing information at a later date."
It's disappointing news, but probably for the best - our time with the early code of the game has been marked by problems with lag and gesture recognition, which could have proved fatal had they appeared in the finished game. The extra development time should enable developer Terminal Reality to deliver the Force powers we've been waiting for - which, let's be honest, are one of the most obviously satisfying uses of Kinect.
That said, even a bad Star Wars game would have sold if accompanied with the delightfully nerdy R2D2/C3PO themed console bundle, which means that Microsoft has sacrificed a big Christmas sales spike with the delay.