Ghost Recon: Future Soldier "fits the market expectations of gamers these days" but is nonetheless "more true to Ghost Recon than Ghost Recon: Advanced Warfighter, in terms of who the Ghosts are and what they do", UK brand manager Matt Benson has told OXM.
"The last Ghost Recon game came out in 2007, and as we all know Call of Duty has... in a post-COD world, we have to find our place in terms of gameplay, demands on the player, style and tone," he said.
"And what we've done in the past few years is worked to craft a Ghost Recon game that is true to the classic experience but fits the market expectations of gamers these days, what they expect from their gameplay.
"I think the team have struck a happy balance, because you can see from Future Soldier, we've taken out all the overly complicated micromanagement, and the guys have worked hard to tune up the AI.
"You're not going to be babysitting your squad, you're not going to be dealing with a million buttons to press," Benson explained. "Although I think Future Soldier's more true to Ghost Recon than Ghost Recon: Advanced Warfighter, in terms of who the Ghosts are and what they do."
Jonty saw Future Soldier at E3 last month, and pronounced it "fun". Stay tuned for a full write-up. Find out why the Kinect-exclusive Gunsmith Mode ("something the audience wanted", according to Ubisoft's Thad Sasser) is the "coolest gimmick ever" here.