Lionhead intends to deliver playable Fable: The Journey builds at Gamescom in August, according to the one and only Peter Molyneux. The developer hopes hands-on time with the game will clear up any lingering misgivings over Journey's E3 showing.
"This project really only started, well in earnest it started about seven months ago and we started coding about four months ago," Molyneux revealed.
"And Microsoft came to us and said 'could you do a core game for Kinect,' and we had been working on Milo, done a lot of work with the seated stuff, relaxed gameplay, and voice and gesturing and all of that stuff so we had that in the bank.
"And the first thing we did was switching from Fable tech to using Unreal, and this is the result, that demo.
"There's huge faults with this demo," Molyneux admitted. "The quality isn't quite there, and we haven't had enough time to fulfil all our ambitions, but come Gamescom our ambition is to give you something to play with.
"Because it already, rough though it is at the moment, it already feels pretty cool."
Journey's "horrendous mistake" of an E3 demo gave the false impression that the game is an on-rails shooter.
"The reason it was on rails was because I told the team to take out navigation, because on stage I thought, right, I need to show off magic, how cool magic is," Molyneux explained.
"If Dimitri doing the demo had had to navigate from one position to another, one, it would have extended the demo to four minutes from two minutes, and two, it would be slightly confusing."