Assassin's Creed: Revelations will offer more of the "Prince of Persia" style linear exploration sections featured in Assassin's Creeds 2 and Brotherhood, together with "exotic" gameplay mechanics akin to those enabled by Leonardo da Vinci's war machines.
"You know how in Assassin's Creed we've always had the typical systematic city, then missions on top of that, and then sometimes we have more linear moments?" creative director Alex Amancio asked adept crowd-mingler Jon Hicks last week. "Some people have called them "Prince of Persia" moments within Assassin's Creed.
"We're taking that idea and having more linear sequences. But instead of having more challenge-based sequences, we're having highly realised sequences. So we're drawing the emotion from the actual realisation and intensity, rather than from climbing puzzles for example. You will have those moments in the game."
"Remember we had exotic gameplay sequences, like Leonardo's flying machines?" he went on. "We're still going to have exotic gameplay sequences with new exotic mechanics, but we're also going to wrap them in more of a highly realised fashion."
Here's some off-screen footage of Revelations in action from Ubisoft's show conference last week. What do you reckon?