There was a particular point where we realised Create isn't like other games we've played. It was the moment when we said, within earshot of the entire office, "Can we get both pieces of toast in front of the washing machine?" That was the crash-zoom moment of clarity when we realised not only that Create is unique, but that it had also really got to us. This, against all the odds, is a really fun game.
It all starts off painfully slowly, asking you to put ramps in front of vehicles for what seems like an eternity. Headbutt your way through this quasi-tutorial phase, though, and you find yourself up against some brilliant and challenging physics puzzles.
The insipid, sterile visual style may make Create look like a game purely for kids who can't write their own name yet, but it's anything but. While you're often limited in terms of what items you can use for a given challenge, how you put them together is entirely up to you. Because everything is based on physics, you'll often find yourself making subtle tweaks in an attempt to create order out of chaos.
The win conditions for challenges vary and often extra 'sparks' can be collected either by picking them up using the key object, using as few objects as possible or, in the case of Scoretacular, as many as possible. Many of them are tough and, unless they have a thumbstick-savvy parent at hand, this game is going to make plenty of children cry.
If you're an adult who passed GCSE Physics, the things that will make you sad are more to do with the feature set than the fact you can't launch your dragster on to the back of a truck. The Free Create mode feels limited, not least because you first have to build a landmass out of a limited selection of poorly fitting chunks. There's no multiplayer either - with such an impressive selection of physics objects, the potential for both co-operative and competitive play strikes us as enormous. Finally, we got a bit grumpy when we discovered it's impossible to crash a vehicle into a Velociraptor. What's wrong EA? Worried the RSPCA will get you?
In spite of minor grumbles, this is an expansive, varied and satisfying physics puzzler and, while it could do with a smidge more personality, it certainly benefits from a budget price. We fear you won't buy it because of the red-faced shame of walking out of the shop with a 'kiddie' game tucked in your armpit, but at least now you know you're missing out.
For more reviews check out the latest issue of OXM, on shelves now. Or you can buy directly from us.
Physics puzzling in its purest form
- Great puzzles
- Huge variety of objects
- Sharing options
- Starts slowly
- No animal cruelty