The Evolution Of... Halo

What a difference a decade makes

How fortuitous that the rumour of 343 Industries creating a Halo: Combat Evolved remake would rear its head today, the week we launch our new weekly "Evolution Of..." feature. Each week we'll be looking at recent or upcoming games for the Xbox 360 and comparing them to their ancestors to see just how far they've come.

As the Xbox's oldest and most beloved franchise, a Halo vs Halo: Reach comparison was an obvious choice. This is the perfect opportunity to check out screenies from these games side by side and imagine what Combat Evolved might look like in the Halo: Reach engine.

Not just that, but it's intriguing to see exactly how far Bungie -- and the games industry -- has come since Halo's release in 2001. Interesting to note is that there's evidence of the developer's impressive matte paintings found in Halo 3 and Halo: Reach in the original game, even if the technology didn't really stand up to it.

Obviously character models are much simpler in the original game, but it's easy to see that player character and enemy designs haven't changed very much, even if environments have improved and expanded dramatically.

Most importantly, it's clear that the two games are part of the same family. It's funny how often games completely change their aesthetic and tone between franchise iterations. Bungie and, no doubt, 343 Industries obviously have a very strict and consistent style bible.

If you have an idea for next week's "Evolution Of...", let us know in the comments and we'll see what we can do.